Sunshine History (
sunshinehistory) wrote2013-11-06 01:04 am
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Entry tags:
Kumo
Village Map
Mission Standards and Pay:
All pay is what the client pays! The pay is split with one third being given to Kumo, and the other two thirds split between the shinobi that took the mission. No matter the number of shinobi involved, the total amount paid by the client will not change.
D-Ranks
Known for being genin missions, in Kumo they are rarely dangerous, being tasks around the village that largely consist of errands, such as babysitting, rock clearing, grocery hauling, or painting fences.
Pay for these missions is between 5,000 and 50,000 Ryo.
C-Ranks
These missions are given to both genin and chunin, and are the step up from D-ranks in that they contain, much of the time, a mission outside the bounds of the village. Still, that isn't always the case, and it's not unheard of for a new chunin to be stuck sorting files as a C-rank, purely due to clearance levels. Still, examples of the type of missions this includes are guard duty, letter deliveries, and hunting game.
Pay for these missions is between 30,000 and 100,000 Ryo.
B-Ranks
These missions are almost exclusively given to chunin, though jounin can take these missions if they so choose. Usually these are the missions where political situations start to arise, and this is also when killing is to be an expected possibility. Missions in this category involve border patrols, espionage, and taking bounties on other shinobi.
Pay for these missions is between 75,000 and 200,000 Ryo.
A-Rank
Jounin primarily are the ones who get these missions, though the ANBU will be given missions in this category from time to time. Missions in this category are either incredibly dangerous, truly above and beyond what can be expected of the other ranks, or have extreme political delicacy. Guarding extremely high profile political figures is in this category, as is handling treaties, or dealing with possible revolts.
Pay for these missions is between 150,000 and 1,000,000 Ryo.
S-Rank
Jounin are given these from time to time, but it is largely shinobi in the ANBU forces who get these missions. They concern levels of state security that cannot risk getting out, and tend to be entirely confidential. Assassinating key political figures, kidnapping potential bloodlines, and spying on potential problems are all good examples of this section.
Pay for these missions is 1,000,000 Ryo and beyond.
Promotions:
Please note that if the Raikage decides to decline a promotion, then the promotion is declined.
Entrance to Academy
The Academy in Kumo is set up so that children are pulled into Academy classes no later than five years of age. The reason for this is that they believe that younger children learn more quickly.
Academy Graduation
Kumo has one graduating class every year, in July, and these students range between the ages of nine and twelve, based on capability, not age. Each graduating student must be highly proficient with a blade of some sort, know how to do henge, and have tested for their elemental affinity so that they can start working on it.
Promotion to Chunin from Genin
Though peace is still solid, Chunin exams are held biyearly, in January and June. They cycle through the five major powers. When Kumo is the village hosting, it tends to be rather interesting, as the test often begins when the genin wake up the morning of the exam... often after having been carefully moved to a location that wasn't where they went to sleep. How you handle being moved is the first test in Kumo's exam. After that, there is a great deal of running around the terrain outside the village, then off to the island everyone goes. Suffice to say that the wildlife isn't as frightening as the people who train on Turtle Island, but a genin still has to make it back to the mainland to qualify for the arena matches.
Any promotions outside the exams are nearly unheard of.
Promotion from Chunin to Tokebetsu Jounin
Less common than some countries, more common than others, this rank is one usually given to people for the sake of being able to take on a genin team, as teaching is something that is taken very seriously, and sometimes a chunin just can't get the affinities they need to be a proper jounin.
Promotion from Chunin to Jounin
Becoming a Jounin is an interesting process in Kumo. First you have to prove your personal worth, which usually consists of being able to find inner tranquility and stay still for a full 24 hours in a meditative position without getting up or falling asleep. After that are the physical tests, usually an advanced course live with your comrades trying to stab you, and last is proving you've mastered an affinity, and have created your own jutsu with it.
ANBU
ANBU, unlike normal ranks, is not a post that is actually part of the promotional ladder. That doesn't mean that there aren't tests to get into it however, and Kumo is known for being careful in their choices for the position. Always, it's people who would listen to A before Bee, and usually a nin is tested on if they would do just that before being offered the post. Of course, then there is the physical hoops someone has to jump through too, but those are truly secondary.
Village Views:
Bijuu and Jinchuuriki
Bijuu and Jinchuuriki are handled pretty well by the village, as those containing the Bijuu, not to mention the beasts themselves, are regarded with a rather high standard. Kumo tends to have a tight hold on their Jinchuuriki and keep up with them as much as possible, be that by way of students or simply keeping track, so they take it as a serious concern if they suddenly disappear or are captured.
Bloodlines
Bloodlines aren't regarded as anything terribly special due to Kumo being a rather strong village even without bloodline abilities. This doesn't mean they don't want them, as wars have nearly been started over just that, but not having them isn't going to change how the people live their lives. Suffice to say that having one means you've stolen one from the outside in some way, which is viewed as praiseworthy, but perhaps somewhat questionable.
As a side effect of the village not having bloodlines, it often goes without saying that those who do are almost exclusively outsiders and get treated accordingly until alliegance can be determined.
Civilians
Civilians are handled with the same regard as the shinobi when it comes to respect, as everyone knows that the village would not function properly without them. The common belief is that though not meant to be shinobi, the civilians were put in Kumo for some purpose as well, and should be respected for that.
Outsiders
People not from Kumo are largely regarded with much caution by the Kumo natives. Outsiders are considered to be tenuous enemies until proven otherwise or are from villages that Kumo has a good history with. They've been burned just a few too many times.
Village Bloodlines/Clans:
(This village has no native bloodlines. Clans are notable in this village due to jutsu and standing.)
Nii: A clan known for their extreme resilience and reliability.
Yotsuki: A clan known for their loyalty.
Historical Summary:
Please note all Village Summaries will be written from the view of a native of the village.
If one could choose just one word to describe Kumo, it would be 'strong'. Powerful and fierce are close afterward, but strength is what defines them as a people. In military might, in force of will and in character, and in their allegiances to one another. Kumo is united more strongly and more reliably than any other country when it comes to their shinobi, and while other countries might revere or fear their kage as something unapproachable, Kumo-nin see the Raikage and his brother as one of them. Superiors, lords, epitomes of the word 'shinobi' and all that comes with the word, yes, but while some kage are so wrapped up in politics or disassociated from their people so that they neither know nor care about them, the Raikage and his family are always aware, and always look out for their people's concerns first, unlike the Tsuchikage and Mizukage.
The first Raikage showed his strength by uniting the village and collecting two jinchuuriki, and his decision to make jinchuuriki a part of the family (or given closely monitored positions of honor) has been followed through by the rest of the kage, to say nothing of the villagers themselves. Unlike in other countries, where they need to worry about Jinchuuriki betraying them or defecting, no such concerns exist for Kumo.
The Raikage are known for being intensely powerful. The first Raikage led the village through the volatile First War, the second fought off the Gold and Silver brothers--a feat that Konoha's much lauded second Hokage failed--and the Third mastered the art of controlling rampaging bijuu (yet another feat the Hokage never could). The Third Raikage was so powerful he was considered completely invincible, and the Fourth Raikage has even tamed the untamable Eight Tails.
Despite what one may expect from a shinobi with as much raw physical power as the Raikage, the Raikage are also exceptionally clever. While Iwa boldly provokes war, Suna bides its time with weak power-grabs, and Kiri is busy destroying itself in petty civil wars, Kumo is decisive and discreet as a shinobi should be. Through the Raikage's efforts, Kumo has amassed great power and resources from across all of the shinobi lands, and has done so without provoking as many wars nor as much discontent as Iwa. Also, unlike Iwa, it's not only the Raikage who collects jutsu and advantages. Other high and low ranking shinobi are independent and motivated enough to make their own decisions and to learn powerful things on their own.
If those independent, unsupported ninja failing and being disavowed happens to avoid a war that would have been sparked should the kage be involved? That just makes Kumo stronger.
Village Reputation:
All Reputations will be written from the view of someone not from this village.
Expecting Kumo to be foolish is a dangerous gamble. While the Raikage have a history of being rash and volatile, Kumo usually has more than enough military and political might to back up even their mistakes. Kumo is certainly not stupid, it doesn't overreach as easily as Iwa or Kiri, and likewise it's more trustworthy in its treaties than Iwa... but only just. Historically, while Kumo presents itself more openly than Kiri does, it's far more dangerous to turn one's back (or leave a powerful bloodline in the open) in front of Kumo than Kiri. Despite their rashness and greed for powerful jutsu, they're always careful to leave themselves backdoors and excuses. Kumo has stolen or attempted to steal dozens of jutsu and their shinobi from all of the great lands and many of the small lands, but they've rarely been caught red-handed, and never been pinned down enough to spark a war because of it.
Kumo is a powerful ally to have in battle, though their reckless and speedy lightning attacks (and historically unstable jinchuuriki) means they're an ally you want to stand far, far behind... but a difficult one to keep. Due to their proud and hot-headed nature, they're hard to keep pleased, and due to their arrogance and selfishness, they're quick to betray even helpful allies if it means making themselves 'stronger'. Due to their strange culture, they have the most collective... quirks among their shinobi, as well. It's a little bit like, in their rush to become the pinnacle of power at all costs, they forget to learn the patience, stability, and sensibility of a shinobi that all the other lands instill in their students before they even graduate.
Mission Standards and Pay:
All pay is what the client pays! The pay is split with one third being given to Kumo, and the other two thirds split between the shinobi that took the mission. No matter the number of shinobi involved, the total amount paid by the client will not change.
D-Ranks
Known for being genin missions, in Kumo they are rarely dangerous, being tasks around the village that largely consist of errands, such as babysitting, rock clearing, grocery hauling, or painting fences.
Pay for these missions is between 5,000 and 50,000 Ryo.
C-Ranks
These missions are given to both genin and chunin, and are the step up from D-ranks in that they contain, much of the time, a mission outside the bounds of the village. Still, that isn't always the case, and it's not unheard of for a new chunin to be stuck sorting files as a C-rank, purely due to clearance levels. Still, examples of the type of missions this includes are guard duty, letter deliveries, and hunting game.
Pay for these missions is between 30,000 and 100,000 Ryo.
B-Ranks
These missions are almost exclusively given to chunin, though jounin can take these missions if they so choose. Usually these are the missions where political situations start to arise, and this is also when killing is to be an expected possibility. Missions in this category involve border patrols, espionage, and taking bounties on other shinobi.
Pay for these missions is between 75,000 and 200,000 Ryo.
A-Rank
Jounin primarily are the ones who get these missions, though the ANBU will be given missions in this category from time to time. Missions in this category are either incredibly dangerous, truly above and beyond what can be expected of the other ranks, or have extreme political delicacy. Guarding extremely high profile political figures is in this category, as is handling treaties, or dealing with possible revolts.
Pay for these missions is between 150,000 and 1,000,000 Ryo.
S-Rank
Jounin are given these from time to time, but it is largely shinobi in the ANBU forces who get these missions. They concern levels of state security that cannot risk getting out, and tend to be entirely confidential. Assassinating key political figures, kidnapping potential bloodlines, and spying on potential problems are all good examples of this section.
Pay for these missions is 1,000,000 Ryo and beyond.
Promotions:
Please note that if the Raikage decides to decline a promotion, then the promotion is declined.
Entrance to Academy
The Academy in Kumo is set up so that children are pulled into Academy classes no later than five years of age. The reason for this is that they believe that younger children learn more quickly.
Academy Graduation
Kumo has one graduating class every year, in July, and these students range between the ages of nine and twelve, based on capability, not age. Each graduating student must be highly proficient with a blade of some sort, know how to do henge, and have tested for their elemental affinity so that they can start working on it.
Promotion to Chunin from Genin
Though peace is still solid, Chunin exams are held biyearly, in January and June. They cycle through the five major powers. When Kumo is the village hosting, it tends to be rather interesting, as the test often begins when the genin wake up the morning of the exam... often after having been carefully moved to a location that wasn't where they went to sleep. How you handle being moved is the first test in Kumo's exam. After that, there is a great deal of running around the terrain outside the village, then off to the island everyone goes. Suffice to say that the wildlife isn't as frightening as the people who train on Turtle Island, but a genin still has to make it back to the mainland to qualify for the arena matches.
Any promotions outside the exams are nearly unheard of.
Promotion from Chunin to Tokebetsu Jounin
Less common than some countries, more common than others, this rank is one usually given to people for the sake of being able to take on a genin team, as teaching is something that is taken very seriously, and sometimes a chunin just can't get the affinities they need to be a proper jounin.
Promotion from Chunin to Jounin
Becoming a Jounin is an interesting process in Kumo. First you have to prove your personal worth, which usually consists of being able to find inner tranquility and stay still for a full 24 hours in a meditative position without getting up or falling asleep. After that are the physical tests, usually an advanced course live with your comrades trying to stab you, and last is proving you've mastered an affinity, and have created your own jutsu with it.
ANBU
ANBU, unlike normal ranks, is not a post that is actually part of the promotional ladder. That doesn't mean that there aren't tests to get into it however, and Kumo is known for being careful in their choices for the position. Always, it's people who would listen to A before Bee, and usually a nin is tested on if they would do just that before being offered the post. Of course, then there is the physical hoops someone has to jump through too, but those are truly secondary.
Village Views:
Bijuu and Jinchuuriki
Bijuu and Jinchuuriki are handled pretty well by the village, as those containing the Bijuu, not to mention the beasts themselves, are regarded with a rather high standard. Kumo tends to have a tight hold on their Jinchuuriki and keep up with them as much as possible, be that by way of students or simply keeping track, so they take it as a serious concern if they suddenly disappear or are captured.
Bloodlines
Bloodlines aren't regarded as anything terribly special due to Kumo being a rather strong village even without bloodline abilities. This doesn't mean they don't want them, as wars have nearly been started over just that, but not having them isn't going to change how the people live their lives. Suffice to say that having one means you've stolen one from the outside in some way, which is viewed as praiseworthy, but perhaps somewhat questionable.
As a side effect of the village not having bloodlines, it often goes without saying that those who do are almost exclusively outsiders and get treated accordingly until alliegance can be determined.
Civilians
Civilians are handled with the same regard as the shinobi when it comes to respect, as everyone knows that the village would not function properly without them. The common belief is that though not meant to be shinobi, the civilians were put in Kumo for some purpose as well, and should be respected for that.
Outsiders
People not from Kumo are largely regarded with much caution by the Kumo natives. Outsiders are considered to be tenuous enemies until proven otherwise or are from villages that Kumo has a good history with. They've been burned just a few too many times.
Village Bloodlines/Clans:
(This village has no native bloodlines. Clans are notable in this village due to jutsu and standing.)
Nii: A clan known for their extreme resilience and reliability.
Yotsuki: A clan known for their loyalty.
Historical Summary:
Please note all Village Summaries will be written from the view of a native of the village.
If one could choose just one word to describe Kumo, it would be 'strong'. Powerful and fierce are close afterward, but strength is what defines them as a people. In military might, in force of will and in character, and in their allegiances to one another. Kumo is united more strongly and more reliably than any other country when it comes to their shinobi, and while other countries might revere or fear their kage as something unapproachable, Kumo-nin see the Raikage and his brother as one of them. Superiors, lords, epitomes of the word 'shinobi' and all that comes with the word, yes, but while some kage are so wrapped up in politics or disassociated from their people so that they neither know nor care about them, the Raikage and his family are always aware, and always look out for their people's concerns first, unlike the Tsuchikage and Mizukage.
The first Raikage showed his strength by uniting the village and collecting two jinchuuriki, and his decision to make jinchuuriki a part of the family (or given closely monitored positions of honor) has been followed through by the rest of the kage, to say nothing of the villagers themselves. Unlike in other countries, where they need to worry about Jinchuuriki betraying them or defecting, no such concerns exist for Kumo.
The Raikage are known for being intensely powerful. The first Raikage led the village through the volatile First War, the second fought off the Gold and Silver brothers--a feat that Konoha's much lauded second Hokage failed--and the Third mastered the art of controlling rampaging bijuu (yet another feat the Hokage never could). The Third Raikage was so powerful he was considered completely invincible, and the Fourth Raikage has even tamed the untamable Eight Tails.
Despite what one may expect from a shinobi with as much raw physical power as the Raikage, the Raikage are also exceptionally clever. While Iwa boldly provokes war, Suna bides its time with weak power-grabs, and Kiri is busy destroying itself in petty civil wars, Kumo is decisive and discreet as a shinobi should be. Through the Raikage's efforts, Kumo has amassed great power and resources from across all of the shinobi lands, and has done so without provoking as many wars nor as much discontent as Iwa. Also, unlike Iwa, it's not only the Raikage who collects jutsu and advantages. Other high and low ranking shinobi are independent and motivated enough to make their own decisions and to learn powerful things on their own.
If those independent, unsupported ninja failing and being disavowed happens to avoid a war that would have been sparked should the kage be involved? That just makes Kumo stronger.
Village Reputation:
All Reputations will be written from the view of someone not from this village.
Expecting Kumo to be foolish is a dangerous gamble. While the Raikage have a history of being rash and volatile, Kumo usually has more than enough military and political might to back up even their mistakes. Kumo is certainly not stupid, it doesn't overreach as easily as Iwa or Kiri, and likewise it's more trustworthy in its treaties than Iwa... but only just. Historically, while Kumo presents itself more openly than Kiri does, it's far more dangerous to turn one's back (or leave a powerful bloodline in the open) in front of Kumo than Kiri. Despite their rashness and greed for powerful jutsu, they're always careful to leave themselves backdoors and excuses. Kumo has stolen or attempted to steal dozens of jutsu and their shinobi from all of the great lands and many of the small lands, but they've rarely been caught red-handed, and never been pinned down enough to spark a war because of it.
Kumo is a powerful ally to have in battle, though their reckless and speedy lightning attacks (and historically unstable jinchuuriki) means they're an ally you want to stand far, far behind... but a difficult one to keep. Due to their proud and hot-headed nature, they're hard to keep pleased, and due to their arrogance and selfishness, they're quick to betray even helpful allies if it means making themselves 'stronger'. Due to their strange culture, they have the most collective... quirks among their shinobi, as well. It's a little bit like, in their rush to become the pinnacle of power at all costs, they forget to learn the patience, stability, and sensibility of a shinobi that all the other lands instill in their students before they even graduate.